Franz Kafka: The Law: The Flash Game
My Rating: B-Boring
Length: about 30 seconds...
It's a rather short game, not much to it. There's a total of two endings, which is fascinating for a game that only has two controls, I think. The game starts with a single, rather blank character with no known background except that he is some sort of foreigner to the law, or perhaps just the place where the law is kept. He walks forward with one of the controls, and meets a gatekeeper who tells him, in these words exactly, "Yo, you can't go through right now" (or something like that)
So then you have the option of waiting until you die (which goes along the lines of the orginal Kafka story), or proceeding through the gate and seeing the law, which is presented on an earthen pedastool. Other than that, there's nothing really very noteworthy. The core message of the story changes if you don't wait... since the whole point of obeying the guard and waiting for the law was a depiction of a lawful person who always ends up waiting for the law to benefit him, and it never does. The new theme seems to be that in order to get the "law" to work for you, you yhave to break some rules to begin with. Both of the stories really point to the unfairness of modern society and feels like a bit of a short rant in story form from a disgruntled old guy.
This reads more like a review than an analysis. Why does the core message change based on ending? Why do you call Kafka a "a disgruntled old guy" giving a "short rant"?
ReplyDelete-Ms Bommarito