Friday, September 21, 2012

Notes for class

In addition to "Video Games and Embodiment," written by James Paul Gee, I read "Critical Ethical reasoning and Role-Play," by David W. Simkins.

Just some quick notes, nothing special.

Gee:
Model of Thinking: Projective Stance:
-Wedding example
-Thief: Deadly Shadows example
--Inhabiting the virtual mind & body
--Combined player and character goals

Simkins:
-Critical vs. Dogmatic & Descriptive vs. Normative
--Normative: "based on divine commandment or some other a priori source that acts as a premise for all ethics that follow. Other normative ethical theory may derive its base premises from another source"
--Descriptive: "from a description about how people actually act."
*"This is less a question of determining right and wrong and more a factor of how one approaches disagreement about ethics."
--Dogmatic: "that all reasonable or good people will agree on ethical norms. Disagreement among good people is seen as misunderstanding which clarification alone can resolve."
--Critical: "entails learning to understand new contexts and how context can influence behavior."

1 comment:

  1. After listening to your idea for the presentation I am having a hard time finding how you would use the other selected work you have listed here. I think your idea is wonderful especially after seeing the game and hearing you describe how you plan on working on your project. Have you thought about looking into how other games have worked when reworked by non original creators? I would also look into public responses on their emotions tied with each game... gamers give great insight that sometimes you never thought of. Great idea... I can't wait to see the presentation.

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